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Peter Pan

#089
Melee
Normal
Neverland

Peter Pan is a short-range dagger fighter who dominates with mobility, mixing quick ground strings, air movement, and soaring flight to stay unpredictable. His signature mechanics center on flight, summoning Tinker Bell to strip buffs, and calling a crocodile to swallow foes, while his story captures a childlike adventurer drawn into Neverland’s danger, wonder, and refusal to grow up.

Loadout

Fly with surrounding targets, then blow them away (A - Ascend, D - Blow)

Child Fly

WEAPON

Fly with surrounding targets, then blow them away (A - Ascend, D - Blow)

A crocodile is summoned and attacks the target by eating them.

Crocodile

ARMOR

A crocodile is summoned and attacks the target by eating them.

Makes surrounding targets light and causes them to fly far when hit.

Air Body

HELMET

Makes surrounding targets light and causes them to fly far when hit.

Summon Tinkerbell to remove the opponent's skill gauge and buffs.

Tinkerbell

CLOAK

Summon Tinkerbell to remove the opponent's skill gauge and buffs.

Kicks the opponent up like a Jegi (5 attacks, jump attack possible, cancelable)

Jegi Kick

HELMET

Kicks the opponent up like a Jegi (5 attacks, jump attack possible, cancelable)

3D preview